Things people took apart with AI.
Real reverse engineering projects done with AI: games, firmware, file formats, APIs and old software. Every entry lists the target, model, tools, time spent and whether the result actually works.
- Projects
- 59
- Working
- 31
- Guides
- 9
- Tools
- 37

A MUD dead since 1999, playable again from its scripts and an old log.
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Every project
The directory lists 59 projects across 9 kinds of target, 26 of them with source code you can read. Each entry links to its source and records the model, tools, time and cost its author reported. New to this? Start with what AI-assisted reverse engineering is.
Projects by target
- Games and modsDecompilations, ports, mods and revived online games19
- Firmware and hardwareDevices, embedded firmware, FPGAs and peripherals10
- File formatsUndocumented formats, archives and drivers3
- APIs and protocolsNetwork, Bluetooth and private APIs6
- AppsDesktop and mobile apps, including Electron and Android6
- Legacy softwareOld executables brought back to source2
- WebsitesWebsites and their private APIs1
- Malware (defensive)Defensive analysis in isolated labs7
- Research and benchmarksBenchmarks, studies and tutorials5
Projects by source
Most starred on GitHub
Live star counts from GitHub, refreshed daily.
- #17.5krehan-remade/universal-modderPoint Claude at a PC game and get a mod, backed by per-game knowledge notes.
- #27.3kmaderix/ANETraining neural networks on Apple's Neural Engine without CoreML.
- #32.1kDryxio/reagentReconstruct and validate C/C++ code from compiled programs with AI.
- #4311mrphrazer/agentic-malware-analysisA case-file workflow for agents, tested on a publicly documented trojan.
- #5306RetroPortingToolKit/psxrecompSony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community
- #6192ammaarreshi/SkyRoads-CodexA 1993 DOS racer rebuilt in Rust, still being matched against DOS traces.
- #7192cdlewis/snowboardkids2-decompThree weeks of Claude in a loop beat the previous three months by hand.
- #8191CSS-Electronics/can-bus-reverse-engineering-skillsSpeed and RPM off a Mercedes CAN bus in under five minutes.
Figures their authors published
Taken from each project's source. This site doesn't measure them.
| Project | Author | Reported |
|---|---|---|
| Malware samples (lab analysis) | Karsten Hahn | Cost Estimated 5-20 euros in tokens per analysis |
| Kyocera DuraXV Extreme softkey framework | Tom Barrasso | Cost About $0.05 (47,573 tokens) |
| Weltendämmerung | Sebastian Macke | Time 3 days · Cost $100 in API usage over 50+ sessions |
| World of Warships .geometry | lander | Time First models in an hour or two · Cost About $150 |
| Amaran 150 lights | Wes Bos | Time About 3.5 hours · Cost $91.34 |
| Dual Tesla V100 carrier board fan controller | Andrew Leech | Time About 15 minutes of active work, 50 minutes wall-clock |
| SkyRoads (1993) | Ammaar Reshi | Time Roughly a day, per the README |
| Vehicle CAN bus (Mercedes E350, Hyundai i10, Opel Astra) | Martin Falch (CSS Electronics) | Time 5-10 minutes per signal; 5-10 hours to build the skill |
| mfc42ul.dll (publicly documented trojan sample) | Tim Blazytko | Time About 17 minutes for the first pass and 30 for validation |
| BLE energy-meter sensor (nRF51822) | Kacper Grabowski | Time A couple of evenings for the live-hardware phase |
Newest additions
- Replaced a dead fan-controller MCU on a dual V100 board with an RP2040, Claude doing the reverse engineeringA dead fan controller swapped for an RP2040 in about 50 minutes.
- Reverse engineering GTA San Andreas with autonomous LLM agents (ReAgent)A reverser LLM, a checker LLM and Ghidra evidence gates, used on San Andreas.
- Decoded the Fire TV Alexa remote's Bluetooth voice audio and buttons with Claude CodeVoice audio over Bluetooth HID, decoded so the remote records straight to WAV.
- Reconstructing source for Labyrinth, the first VRML browser (1995), with Claude CodeThe first VRML browser's lost source, being rebuilt from its 1995 executable.
- Reverse engineered Apple Neural Engine private APIs with Claude to train networks on the M4 ANETraining neural networks on Apple's Neural Engine without CoreML.
- CrackMeBench: a benchmark of agents recovering validation logic from stripped binariesGPT-5.5 solved 11 of 12 stripped CrackMes; Claude Opus 4.7 solved 7.
- Rewrote the SkyRoads engine in portable C from raw machine code with Claude Fable 5SkyRoads in 3,000 lines of C, replaying the 1993 demo tick for tick.
- Reverse engineering SkyRoads from its DOS executable into a native Rust port with CodexA 1993 DOS racer rebuilt in Rust, still being matched against DOS traces.






