The weekly dump
New reverse engineering projects done with AI, picked from the directory once a week. Each pick says what was reversed, what the AI did and how far it got, with a link to the full entry and its source.
- Once a week
- A handful of projects per issue
- Unsubscribe from any email
Open firmware, a revived DJ editor and three recompiled games
- 01 / project
Pacemaker Revival: Rebuilding the Tonium Pacemaker Editor
A cross-platform replacement for the discontinued Tonium Pacemaker Editor, built on documented and byte-checked device formats, firmware and library behavior.
- 02 / project
Machinedrum Engine on Akai MPC
A VST2 instrument for Akai MPC devices that uses the Machinedrum’s DSP and OS code, with sample-by-sample checks against an emulator and hardware testing.
- 03 / project
Acer PredatorSense for Linux
A native Linux replacement for PredatorSense traces the original Windows service’s firmware calls to reproduce fan, power, lighting and battery controls.
- 04 / project
Open replacement firmware for the Siglent SDS1000CML+ oscilloscope
Open-source firmware for the SDS1000CML+ that adds protocol decoding, deep-memory capture and a web interface. It runs without overwriting the factory firmware.
- 05 / project
F-Zero GX recompiled to native code
A static recompilation that translates the GameCube game's PowerPC code into C, so it runs natively on Windows, macOS, Quest 3 and Apple Vision Pro without an emulator.
- 06 / project
Street Fighter Alpha 3 (Dreamcast) Static Recompilation
A native Linux and Windows port of the US Dreamcast release, made by statically recompiling its SH-4 machine code into C, with a Vulkan and SDL3 runtime. AI did the recompilation work.
- 07 / project
The Simpsons Wrestling Recompiled
A static recompilation of the PS1 game (SLUS-01227) for Windows and Linux. It runs natively, with widescreen, 60 FPS and HD rendering.
Working on something that belongs in the next issue? Submit a project.