NEWSLETTER

The weekly dump

New reverse engineering projects done with AI, picked from the directory once a week. Each pick says what was reversed, what the AI did and how far it got, with a link to the full entry and its source.

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// latest issue · 26 October 2026

Open firmware, a revived DJ editor and three recompiled games

  1. 01 / project

    Pacemaker Revival: Rebuilding the Tonium Pacemaker Editor

    A cross-platform replacement for the discontinued Tonium Pacemaker Editor, built on documented and byte-checked device formats, firmware and library behavior.

  2. 02 / project

    Machinedrum Engine on Akai MPC

    A VST2 instrument for Akai MPC devices that uses the Machinedrum’s DSP and OS code, with sample-by-sample checks against an emulator and hardware testing.

  3. 03 / project

    Acer PredatorSense for Linux

    A native Linux replacement for PredatorSense traces the original Windows service’s firmware calls to reproduce fan, power, lighting and battery controls.

  4. 04 / project

    Open replacement firmware for the Siglent SDS1000CML+ oscilloscope

    Open-source firmware for the SDS1000CML+ that adds protocol decoding, deep-memory capture and a web interface. It runs without overwriting the factory firmware.

  5. 05 / project

    F-Zero GX recompiled to native code

    A static recompilation that translates the GameCube game's PowerPC code into C, so it runs natively on Windows, macOS, Quest 3 and Apple Vision Pro without an emulator.

  6. 06 / project

    Street Fighter Alpha 3 (Dreamcast) Static Recompilation

    A native Linux and Windows port of the US Dreamcast release, made by statically recompiling its SH-4 machine code into C, with a Vulkan and SDL3 runtime. AI did the recompilation work.

  7. 07 / project

    The Simpsons Wrestling Recompiled

    A static recompilation of the PS1 game (SLUS-01227) for Windows and Linux. It runs natively, with widescreen, 60 FPS and HD rendering.

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