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AI game projects with a way in

Reported working projects with public code and documented build steps. Start here if you want to explore a port or decompilation yourself.

PC · Mod or tool

Age of Empires II: DE, Terraria

A packaged toolkit with per-game knowledge notes, used for an Age of Empires II: DE civilization mod, a Terraria tModLoader mod with a Drone Mothership boss, and Minecraft running inside GTA V.

Reported destination
PC
AI models recorded
Claude
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-13 · Editor review · Build, release version and gameplay should be checked in the linked sources.

GameCube · Static recompilation

Sonic Riders

This project enables native execution of the GameCube title Sonic Riders on Windows PCs and modded Nintendo Switch consoles by statically recompiling the game's PowerPC code into C.

Reported destination
Windows 10/11, Nintendo Switch (modded)
AI models recorded
Claude
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-29 · Automated source review · Build, release version and gameplay should be checked in the linked sources.

Game Boy · Static recompilation

Shantae

A static recompilation of Shantae for native Windows and Linux, with expanded display, rewind and shader options; users provide their own ROM.

Reported destination
Game Boy Color / Windows and Linux
AI models recorded
Claude
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-21 · Editor review · Build, release version and gameplay should be checked in the linked sources.

Arcade · Static recompilation

Virtua Fighter 3

Claude Code helped build a native Virtua Fighter 3 port by measuring Model 3 behavior, implementing an interpreter and recompiler, then checking results against Supermodel. The author reports frame-by-frame, image and sound comparisons; users supply their own VF3 ROM.

Reported destination
Sega Model 3 to PC/macOS/Steam Deck
AI models recorded
Claude
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-20 · Editor review · Build, release version and gameplay should be checked in the linked sources.

GameCube · Static recompilation

Skies of Arcadia Legends

ogdanimal recompiles Skies of Arcadia Legends (GameCube) into native Windows, Linux and Android apps on a runtime built from Dolphin's hardware code, with Claude Opus 5.5 co-writing the port. The v0.51 beta released in October 2026 plays the whole game with widescreen, 60 fps and save states.

Reported destination
GameCube
AI models recorded
Claude Opus 5.5
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-19 · Editor review · Build, release version and gameplay should be checked in the linked sources.

Arcade · Static recompilation

Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior series)

Tommy McLeroy translated the 68000 code of Street Fighter Alpha 2, Super Puzzle Fighter II Turbo and three Vampire games into C++, with Claude Code co-authoring the commits. Each plays from start to ending.

Reported destination
Arcade to macOS / Linux / Windows
AI models recorded
Claude Opus 5.5
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-18 · Editor review · Build, release version and gameplay should be checked in the linked sources.

Nintendo 64 · Static recompilation

Jet Force Gemini (Nintendo 64, US)

VibinToast ported Jet Force Gemini to Windows and Linux with N64Recomp, adding mouse and keyboard, 60 fps, widescreen and HD texture packs. The README says the port is fully playable and was built with heavy help from Claude.

Reported destination
Nintendo 64 to Windows / Linux
AI models recorded
Claude
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-18 · Editor review · Build, release version and gameplay should be checked in the linked sources.

PC · Decompilation

Grand Theft Auto 2 (PC, 1999)

M1sterMo used Claude Code to build a browser port of GTA 2 on the community matching decompilation gta2_re, loading the official freeware release and adding browser to browser multiplayer.

Reported destination
PC to web browser
AI models recorded
Claude
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-17 · Editor review · Build, release version and gameplay should be checked in the linked sources.

DOS and home computers · Decompilation

Hi-Res Adventure #1: Mystery House (Apple II, 1980)

kDylanHayes decompiled Mystery House from its 1987 public-domain release into assembler source that rebuilds the original files byte for byte, with every routine named and the game database decoded.

Reported destination
Apple II
AI models recorded
Claude Opus 5.5
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-17 · Editor review · Build, release version and gameplay should be checked in the linked sources.

PC · Matching decompilation

Space Rangers 1 (PC, v1.7.2 English Steam)

pakompom used GPT-6 Astra in Codex, with some Opus 5.5 cleanup, to recover the Delphi source of Space Rangers 1 so that it compiles to a byte-for-byte identical Rangers.exe.

Reported destination
Windows PC
AI models recorded
GPT-6 Astra, Claude Opus 5.5
Evidence
Public code and build steps recorded
Outside confirmation
Not recorded

Source review: 2026-10-17 · Editor review · Build, release version and gameplay should be checked in the linked sources.

All games, including partial work and research