Things people reverse engineered with AI.
Reversed with AI is a directory of 231 AI-assisted reverse engineering projects: AI reverse engineered games, firmware and hardware, file formats, APIs and old software. Every entry lists the target, model, tools, time spent and whether the result actually works.
- Projects
- 231
- Working
- 114
- Guides
- 11
- Tools
- 214

Two of the PS2 heaviest games, statically recompiled into a browser page.
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
- Sponsor this spotOpen slot · from $19/wk
Every project
By what was taken apart
New AI reversing projects, once a week
No spam. Unsubscribe anytime.
The directory lists 231 projects across 9 kinds of target, 188 of them with source code you can read. Each entry links to its source and records the model, tools, time and cost its author reported. New to this? Start with what AI-assisted reverse engineering is.
Projects by target
- Games and modsDecompilations, ports, mods and revived online games123
- Firmware and hardwareDevices, embedded firmware, FPGAs and peripherals40
- File formatsUndocumented formats, archives and drivers8
- APIs and protocolsNetwork, Bluetooth and private APIs14
- AppsDesktop and mobile apps, including Electron and Android16
- Legacy softwareOld executables brought back to source95
- WebsitesWebsites and their private APIs1
- Malware (defensive)Defensive analysis in isolated labs7
- Research and benchmarksBenchmarks, studies and tutorials16
Projects by source
Most starred on GitHub
Live star counts from GitHub, refreshed daily.
- #1349kmorluto/reaA CTF checker turned into 26 equations and solved.
- #28.6krehan-remade/universal-modderPoint Claude at a PC game and get a mod, backed by per-game knowledge notes.
- #37.3kmaderix/ANETraining neural networks on Apple's Neural Engine without CoreML.
- #42.1kDryxio/reagentA reverser LLM, a checker LLM and Ghidra evidence gates, used on San Andreas.
- #51.5kpeiikai/LASRecompSwitch Zelda running natively on desktop, built by Claude.
- #61.2ksnuri00/ps2-web-recompTwo of the PS2 heaviest games, statically recompiled into a browser page.
- #71.1krexglue/rexglue-sdkA native Linux Gears of War 3, with graphics recompiled rather than translated.
- #81.0kGLinnik21/plx-nativeChromium gone, a Plex wall at 60 fps.
Figures their authors published
Taken from each project's source. This site doesn't measure them.
| Project | Author | Reported |
|---|---|---|
| Flare-On 13 challenges | mahaloz | Time 80.5 minutes total · Cost $21.3 |
| Malware samples (lab analysis) | Karsten Hahn | Cost Estimated 5-20 euros in tokens per analysis |
| Kyocera DuraXV Extreme softkey framework | Tom Barrasso | Cost About $0.05 (47,573 tokens) |
| Weltendämmerung | Sebastian Macke | Time 3 days · Cost $100 in API usage over 50+ sessions |
| Malware samples | OALabs | Cost $1.38 for the IDA run |
| Compiled iPhone app | MG | Time About 1 hour 12 minutes with REA, 40 minutes without · Cost About $40 with REA, $12 without |
| World of Warships .geometry | lander | Time First models in an hour or two · Cost About $150 |
| Amaran 150 lights | Wes Bos | Time About 3.5 hours · Cost $91.34 |
| JMOWTO smart toilet | thinkszyg | Time About half an hour |
| Sonic 3D Blast (Sega Saturn) | Mr. Matt | Time A few months |
Newest additions
- Super Mario Maker 2 RecompilationNative static recompilation of Super Mario Maker 2 v3.0.3. Claude is co-author on 18 commits; the README does not identify which tasks those commits cover. The game dump and keys remain user-supplied.
- Pokémon Black 2 / White 2 DecompilationWork-in-progress byte-matching decompilation of Pokémon Black 2 and White 2, with a long-term native PC port goal. Claude co-authorship appears in the commit history; the project does not detail a task-by-task AI split.
- Tekken Tag Tournament 2 Native Online ProjectEarly research toward a native Windows recompilation of Tekken Tag Tournament 2 with rollback networking. Claude co-author trailers appear in the repository history; the project is not playable yet.
- Black & White (Lionhead) DecompilationWork-in-progress decompilation of Lionhead’s Black & White. Claude co-authored commits that split and label reconstructed code; the project requires an existing game copy.
- Legend of Legaia Reverse EngineeringFrom-scratch Rust port and asset tools for Legend of Legaia, based on Ghidra-traced formats and emulator probes. The author documents AI-agent collaboration and a Claude-authored boot-state fix. BYO disc.
- Wave Race: Blue Storm RecompilationStatic recompilation of Wave Race: Blue Storm to native code, with VR, 60 fps and motion telemetry. Claude co-authorship is present in commits; the repository does not map those commits to specific tasks.
- Adapted Super Mario 64 movement code for GBA with ClaudeClaude Opus 5.5 wrote the code, test harness and engineering notes for a GBA adaptation of Super Mario 64 movement and collision. Tests report bit-exact physics and a four-level demo in emulators; physical GBA hardware has not yet been tested.
- Recompiled Astral Chain into a native Windows port with AI coding agentsClaude and Codex helped build a native Windows port of Astral Chain by static recompilation. The author reports testing the title, opening sequence and first section of File 01; later game progress remains unverified. Requires your own game dump, update and keys.
