Games and modsWorksSource available
Target: Mad Riders (Xbox 360 XBLA)

Mad Riders (Xbox 360 XBLA) recompiled to a native Windows build with Claude

Platform
Xbox 360 to Windows (Vulkan)
Outcome
Works

Evidence at a glance

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

AI involvement
Reported models: Claude Opus 5.5. Tools: ReXGlue SDK, NativeXRenderer, Vulkan. The writeup below describes the work attributed to AI.
Reported result
Works. This is the directory's source-based outcome classification.
Independent confirmation
Not reported.
Human work and limitations
The author (Gandalf4212) co-wrote the commits with Claude and supplies the project's glue. The recompiled output is generated code, so most of the repository by file count is machine-produced.

Original sources

What was done

Claude authored 35 of the repository's 49 commits in a static recompilation of Mad Riders. The author reports menus, races and DLC tracks play on Windows.

Mad Riders Recompiled is a static recompilation of the Xbox 360 XBLA game Mad Riders (Techland and Ubisoft, 2012; title ID 58411240, default.xex 0.0.0.2) to native Windows. It uses the ReXGlue SDK v0.10.0. The README says the game runs: menus, races and the DLC tracks have been played on Windows, and known issues are collected in NOTES.md.

The project adds a native Vulkan renderer through NativeXRenderer, which the README says gives about three times the frame rate of GPU emulation at the same resolution. A shader cache is built on first launch with a progress screen. The game can run at 30, 60 or 120 frames per second, at 1x to 3x the original 1280 by 720, with SMAA or FXAA. A setup step finds or asks for your XBLA package and extracts it, and DLC packages can be imported from the menu. One fix the README names: the videos' 128-byte dcbz cache instruction behaviour was corrected so video no longer looks grainy.

Of 49 commits, 35 are authored as Claude, 14 by Gandalf4212, and all 49 carry a Claude Opus 5.5 trailer. The generated directory holds 516 of the 576 files, which is the recompiler's output code.

Reproduce it

setup

Needs your own Mad Riders XBLA package from an Xbox 360, as the README states; no game data is included. Build with the ReXGlue SDK or use a release, then let the app extract the package on first run.

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