Games and modsWorksSource available
Target: Dead or Alive 1: Ultimate

Recompiled Dead or Alive 1: Ultimate (Xbox) into a native Windows port

Platform
Windows
Outcome
Works
Dead or Alive 1: Ultimate: A native Windows recompilation of the original Xbox game.
Image: Source: github.com

Evidence at a glance

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What was done

Dead or Alive 1: Ultimate has been recompiled as a native Windows application. The project supports Direct3D 11, 12, and Vulkan rendering, controller input via SDL3, and direct XISO image loading. Online play is not supported.

Dead or Alive 1: Ultimate has been recompiled into a native Windows executable, version 0.9.5. The project utilizes the xboxrecomp framework to translate the original Xbox game code. Rendering is handled through the NRI abstraction layer, providing support for Direct3D 11, Direct3D 12, and Vulkan. The implementation includes a launcher for graphics and control settings, and supports PS4, PS5, Xbox, and Nintendo Pro controllers via statically linked SDL3. Users must provide a valid .iso or .xiso game image, which the executable accesses directly without requiring data extraction. The project documents the use of AI assistance from Codex and Claude Code during development. While the port supports various rendering backends and filtering methods, including Lanczos2 anti-ringing, online play is not supported. Diagnostic logging is available via an optional batch file, and debug builds allow for source stepping and stack investigations. See the project README for further details on build configurations and dependencies.

Reproduce it

setup

Install MSVC, CMake 3.30+, Python 3, and DXC. Clone the repository and run 'cmake --preset release' followed by 'cmake --build --preset release' from the root directory. Place a valid .iso or .xiso file beside the resulting executable.

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