Games and modsWorksSource available
Target: Super Smash Bros. Melee (NTSC-U 1.02)

Recompiled Super Smash Bros. Melee (NTSC-U 1.02) into a native PC port

Platform
Linux, Windows, macOS, Android, iOS
Outcome
Works
Super Smash Bros. Melee (NTSC-U 1.02): A native PC port of Super Smash Bros. Melee using WebGPU and SDL3.
Image: Source: raw.githubusercontent.com

Evidence at a glance

Loading source evidence…

What was done

A native PC port of Super Smash Bros. Melee (NTSC-U 1.02) built from decompiled code, supporting multiple platforms via WebGPU and SDL3.

The melee-pc project is a native PC port of Super Smash Bros. Melee (NTSC-U 1.02), constructed from the doldecomp/melee codebase. It utilizes the aurora compatibility layer for GX, OS, PAD, DVD, and CARD functions, alongside SDL3 and a WebGPU backend via Dawn. The port supports Linux, Windows, macOS, Android, and iOS. The project includes features such as an in-game settings overlay, custom texture pack support, and UCF 0.8x dashback and shield drop. The author reports that while the project is in beta, it supports various game modes including VS, 1-P Classic, Adventure, and All-Star. Development commits indicate participation from Claude Opus 5.5 in resolving 64-bit game state field access and bundling macOS dependencies. Limits include untested Intel hardware, partial support for PAL disc images where trophy tables are stubbed, and unverified Direct3D 11 performance on Windows. Online play is currently limited to LAN and direct IP prototypes, with rollback netcode in development. See the project README for setup and platform-specific known issues.

Community

Ask a question, share what worked, or follow the next milestone.

Your library