Evidence at a glance
Based on the linked sources. The author's reported result and independent confirmation are separate checks.
- AI involvement
- Reported models: Claude. Tools: mscdec, msclang, SALT. The writeup below describes the work attributed to AI.
- Reported result
- Works. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The repository serves as a technical collection of modding research and tooling rather than a single unified mod. It includes various Python scripts for patching binaries, handling animation commands (ACMD), and managing fighter assets.
Original sources
What was done
A repository of MSC-C moveset experiments and game executable patches for Super Smash Bros. for Wii U, including custom controls and fighter behavior modifications.
The Smash4ModdingTests repository documents experiments in modifying moveset code for Super Smash Bros. for Wii U using MSC-C. The project provides tools for decompiling fighter MSC scripts, mapping action scripts, and patching the game executable (cross_f.rpx). Documentation includes a guide for writing MSC-C and references for syscall names and assembly translations. Recent contributions, co-authored with Claude Opus 5.5, focus on implementing custom control settings, such as a "Stick Smash" toggle and "Smash Attack" button remapping. These modifications involve patching input handling to limit stick values at runtime, ensuring that stick-based smash attacks are suppressed when the setting is disabled. The implementation required adjusting the Controls menu UI, including sprite depth counts, text object management, and Xtal script modifications to accommodate new menu rows. The author reports that previous fixed-limit approaches failed to account for dynamic stick scaling, leading to the current wrapper implementation that calculates limits based on runtime stick scale values.