0xreversed/with.ai
Games and modsResearchSource available
Target: Super Smash Bros. Ultimate

longurara/SSBU-port-web

by longurara Repository0 views

Evidence at a glance

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

AI involvement
Model not reported. Tools: WebAssembly, WebGPU, FreeType, SDL3, LLVM/clang. The writeup below describes the work attributed to AI.
Reported result
Research. This is the directory's source-based outcome classification.
Independent confirmation
Not reported.
Human work and limitations
The project is a web-based port of a static recompilation effort. The source documentation explicitly mentions an 'AI handoff' as part of the development workflow, though the specific AI model used for this contribution is not identified in the provided text.

Original sources

What was done

An experimental port of the SSBU-recomp project to WebAssembly and WebGPU. The browser-based version has achieved loading graphics, though menus, controls, and gameplay remain unverified.

The SSBU-port-web repository is an experimental effort to port the native Windows x64 static recompilation project, ssbu-recomp, to WebAssembly and WebGPU. The project utilizes a runtime that re-implements console system libraries, including loaders, threads, memory management, and graphics APIs. The author reports that the browser port has successfully reached real loading graphics. However, the author notes that menus, controls, and a playable match are not yet verified. Development documentation, including an AI handoff and runtime build observations, is maintained within the repository to track progress on guest integration and font core verification. The project relies on deterministic test modes, such as fixed clock seeds and per-frame state hash logs, to compare builds. As of October 2026, the project remains in an early, unfinished state.