0xreversed/with.ai
Games and modsPartialSource available
Target: Driver

Driver Recompiled: A PSX Recompilation Project

by Alexbeav Repository0 views

Evidence at a glance

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

AI involvement
Model not reported. Tools: psxrecomp, recomp-ui, CMake, Ninja, Python. The writeup below describes the work attributed to AI.
Reported result
Partial. This is the directory's source-based outcome classification.
Independent confirmation
Not reported.
Human work and limitations
The project is actively maintained with recent commits as of September 2026. It uses a modular approach with submodules for core frameworks.

Original sources

What was done

Driver Recompiled is a static recompilation project for the PlayStation game Driver, utilizing psxrecomp and recomp-ui to enable native execution on modern systems.

Driver Recompiled is a static recompilation project for the PlayStation game Driver, built upon the psxrecomp and recomp-ui frameworks. The project functions as a native recompilation setup host, requiring users to provide their own original game disc images and retail BIOS files. The author, a DevSecOps engineer, reports that the project relies on substantial AI assistance for code generation. To maintain quality, the author states that all AI-generated code undergoes manual validation, including boot testing, hardware-oracle A/B comparisons, and deterministic replay probes. The project is associated with the R.A.I.D. (Retro AI Development) community. While Windows x64 support is established, release jobs for Linux and macOS remain deferred under a "Wave 2 Windows-first exception." The project documentation notes that while AI writes most of the code, the author performs all final testing before pushing changes. Further details are available at the official repository.

Reproduce it

setup
git submodule update --init --recursive; ./psxrecomp/tools/ci/build_emitters.sh; python3 psxrecomp/psxrecomp_cli.py generate --config game.toml --project-root . --disc disc/<your>.cue; cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release; cmake --build build-release --target psx-runtime