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What was done
Head Hunter Recompiled is a project performing static AOT recompilation of the Sega Dreamcast game Head Hunter for Windows x64. The project uses C++20 and requires user-provided game discs to generate the native executable.
Head Hunter Recompiled is a project that performs static ahead-of-time (AOT) recompilation of the Sega Dreamcast game Head Hunter for Windows x64. The project is written in C++20 and requires the user to provide the original game discs to generate the native build locally. The repository does not contain the game or its data. The development process is tracked through a series of stages, documented in STATUS.md and a master roadmap. The architecture includes a SH-4 decoder, analysis and code generation tools, and native system layers. Development commits credit Claude Opus 5.5 as a co-author for tasks including the elevation of SDK functions such as atan2f, acosf, and ldexpf, as well as infrastructure development for native rendering and interrupt handling. The project maintains a suite of tests and uses CMake for build configuration. The repository is available at https://raw.githubusercontent.com/dcrecomp/headhunterrecomp/HEAD/README.md.
Reproduce it
cmake --preset vs cmake --build --preset vs-release ctest --preset vs-release
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