Games and modsPartialSource available
Target: Xenoblade Chronicles X: Definitive Edition

Recompiled Xenoblade Chronicles X: Definitive Edition into a native Windows application with Claude

Platform
Windows 10 or later
Outcome
Partial

Evidence at a glance

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What was done

XCX Recomp is a static recompilation of Xenoblade Chronicles X: Definitive Edition for Windows. It uses AI coding agents to port the game to native x86-64 code. The project requires user-provided game files and is currently in early development.

XCX Recomp is a static recompilation of Xenoblade Chronicles X: Definitive Edition (Nintendo Switch, 2025) into a native Windows x86-64 application. The project is a fork of TotK Recomp by Valiantsin Dzerakh. The README documents that the project does not include game files; users must provide their own legally obtained copy of the base game and the 2.0.0 update. The game is built locally on the user's machine using the provided files. Most of the code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction, with the maintainer playing every build to decide what is merged. Commits to the repository frequently credit Claude Opus 5.5 as a co-author. The project is in early development, with New Game, cutscenes, and gameplay running on Windows with sound, text, and menus. Features include native execution, support for the 2.0.0 update, and an in-game settings menu. Planned features include Linux and Steam Deck support, mod compatibility, and ultrawide aspect ratios. The project is available at https://raw.githubusercontent.com/jmars125/xcx-recomp/HEAD/README.md.

Reproduce it

setup

Download XCX-Setup-<version>-windows.zip from the project releases, run XCX-Setup.exe, provide the required game files, and build the game locally.

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