Evidence at a glance
Based on the linked sources. The author's reported result and independent confirmation are separate checks.
- AI involvement
- Reported models: Claude. Tools: ee-gcc 2.9, PS2Recomp, objdiff. The writeup below describes the work attributed to AI.
- Reported result
- Partial. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The project explicitly identifies as an active work-in-progress and emphasizes that no prior public decompilation of this game existed. It uses a strict byte-exact verification process where matches must score 0 in a byte-compare against the retail function to be counted.
Original sources
What was done
An active, AI-assisted greenfield project performing a matching decompilation of Way of the Samurai (PS2) and developing a native PC port via static recompilation.
The dnb4ever/way-of-the-samurai-decomp project is an active, greenfield effort to create a matching decompilation of the PlayStation 2 title Way of the Samurai (SLUS-20407). The project utilizes an AI-assisted workflow, pairing an LLM with a byte-exact compile oracle to verify function matches. As of the latest updates, 382 functions have been committed as byte-exact matches, with approximately 266 verified against the current unified compiler. The author notes that some matches remain pending re-verification. In parallel, the project is developing a native PC port using static recompilation via PS2Recomp. This port currently boots through kernel initialization, IOP module loading, and filesystem mounting, reaching the game's main loop and emitting initial Graphics Synthesizer primitives. Rendering and VU1 implementation remain unfinished. The project is co-authored by Claude Opus 4.8, which assisted in code generation, documentation, and workflow automation. The project maintains an honest tracking system for match status via MATCHES.tsv and requires users to provide their own game dump for building.