Games and modsPartialSource available
Target: Shadow of Rome (PS2)

Recompiled Shadow of Rome (PS2) into a native PC port with Claude

Platform
Windows
Outcome
Partial
Shadow of Rome (PS2): A static recompilation project for Shadow of Rome on Windows.
Image: Source: raw.githubusercontent.com

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What was done

Shadow of Rome Recompiled is a static recompilation of the PS2 game for Windows. The project currently boots to the main menu and allows gameplay in the first arena at 50 Hz. It is not fully playable and remains an experimental, unfinished effort.

Shadow of Rome Recompiled is a native PC port of the PlayStation 2 title Shadow of Rome (PAL SLES-52950) achieved through static recompilation. The project is documented in the README. The author, Korvonordico, reports that the game boots to the main menu on Windows, where all menus and submenus are functional. The first arena is playable at 50 Hz. The author notes that the game is not fully playable, citing issues such as camera movement and incomplete 3D rendering performance. The work was performed with the assistance of Claude Opus 5.5, which wrote the majority of the code, scripts, and patches, and executed tests. Claude operated within the Hermes agent platform, utilizing custom skills for PS2 porting and tools for job scheduling and debugging. The author emphasizes that this is an experimental project with no set deadlines due to limited resources. Future work is required to achieve steady 60 Hz performance, which the author states necessitates moving drawing operations to the graphics card.

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