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What was done
SpeedBreaker: Carbon is a native port of the Xbox 360 version of Need for Speed: Carbon (2006) created via static recompilation. It supports modern resolutions, ultrawide displays, and HDR on various platforms including Linux, macOS, and Windows.
SpeedBreaker: Carbon is an unofficial static recompilation of the Xbox 360 version of Need for Speed: Carbon (2006). The project functions as a native port rather than an emulator, running directly on the host device. The software requires a user-provided backup of the USA Collector's Edition Xbox 360 disc, which the installer verifies before deployment. Development credits for the project include project(u), with co-authorship attributed to danielgpinheiro and Claude Opus 5.5. The port enables features absent in the original console release, such as rendering above 720p, support for ultrawide and tall aspect ratios, and HDR output. It maintains a 60 fps frame rate and includes a configurable settings menu accessible during gameplay. While the project provides builds for SteamOS, Linux, macOS, and a beta for Windows, support for specific hardware like Intel Arc graphics and high-refresh-rate monitors remains untested. Experimental support exists for iOS and iPadOS, though testing is limited to the iPhone 18 Pro Max. The project documentation is available at https://raw.githubusercontent.com/speedbreakerproject/speedbreaker-carbon/HEAD/README.md.
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