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What was done
This project provides a native PC port of Mario Party 2 (USA) using static recompilation. The codebase, documentation, and tests were primarily generated by Claude Opus 5.5, with human direction and play-testing.
The Mario Party 2: Recompiled project https://raw.githubusercontent.com/n64hub/mario-party-2-recomp/HEAD/README.md delivers a native PC port of the N64 title Mario Party 2 (USA) through static recompilation. The process translates the original MIPS code into C, which is then executed natively using the RT64 rendering engine. The project utilizes symbols derived from the mariopartyrd/marioparty2 decompilation effort. According to the README, almost all code, documentation, and tests were authored by the AI agent Claude, directed and play-tested by a human. The repository does not contain ROMs or game assets; users must supply their own big-endian .z64 ROM. The port supports gameplay for menus, six boards, and minigames on desktop and browser platforms. The author reports that the project is not offered to upstream dependencies, as those projects do not accept AI-written code. Development history, including recent commits, credits Claude Opus 5.5 as a co-author for various features, such as board movement options and Windows directory handling.
Reproduce it
Supply a Mario Party 2 (USA) ROM (SHA-1: 166eda1c05670d337e2c3f15a5db528ae1e5d6e3) at roms/marioparty2.us.z64. Initialize submodules, run tools/recompile.sh to build N64Recomp and translate the game, then build the project using CMake and Ninja as documented in the README.
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