Games and modsWorksSource available
Target: Mario Party engine

Recompiled Mario Party engine for N64 games with Claude

Platform
N64
Outcome
Works

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What was done

This repository provides a shared engine for static recompilations of the N64 Mario Party games, enabling widescreen support, custom board options, and native thread scheduling. The codebase was primarily authored by Claude Opus 5.5, directed and tested by a human.

The Mario Party engine is a shared library for the static recompilations of Mario Party, Mario Party 2, and Mario Party 3. The README documents that almost all code, documentation, and tests were written by Claude, directed and play-tested by a human. The engine provides shared functionality for widescreen rendering, including camera view adjustments, HUD positioning, and screen wipe handling, utilizing hooks into the original games' decompiled assembly. It also implements a process scheduler for native threads and adds board options like movement speed settings. The engine is designed to be included as a submodule in each game's respective recompilation project. The author reports that the engine is not offered to upstream projects as they do not accept AI-written code. The project is licensed under GPL-3.0. Commit history confirms the participation of Claude Opus 5.5 in the development of these components. https://raw.githubusercontent.com/n64hub/mario-party-engine/HEAD/README.md

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