Evidence at a glance
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What was done
Mario Party: Recompiled is a native PC port of the N64 game created via static recompilation. The project utilizes AI agents to write the majority of its code, documentation, and tests, while relying on the mariopartyrd/marioparty decompilation for symbol data.
Mario Party: Recompiled is a native PC port of the N64 title Mario Party (USA), achieved through static recompilation. The project uses N64Recomp, N64ModernRuntime, and RT64 to translate the game's MIPS code into C for native execution. The author reports that almost all code, documentation, and tests were written by AI agents, specifically Claude Opus 5.5, under human direction and play-testing. The project incorporates symbol names and addresses derived from the mariopartyrd/marioparty decompilation project. The port supports widescreen rendering, interpolated display rates, and multi-threaded process scheduling. It also provides a browser-based version built from the user-supplied ROM. The repository contains no game assets or ROM data. The author notes that this AI-written code is not offered to upstream projects, as they do not accept such contributions. Development and maintenance tasks, including widescreen adjustments for specific minigames like Piranha's Pursuit, are documented with co-author credits to Claude Opus 5.5. See the project README for build and usage instructions.
Reproduce it
Supply a 32 MiB big-endian .z64 ROM (SHA-1 1159bd56730094bfc71be30113e1cfc8bacf34f3) at roms/marioparty.us.z64. Use CMake 3.31, Ninja, and the specified clang compilers to run the recompile and build scripts provided in the repository.
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