0xreversed/with.ai
Games and modsPartialSource available
Target: Legend of Legaia

Legend of Legaia Reverse Engineering

Legend of Legaia: Legend of Legaia Reverse Engineering
Image: GitHub (AndrewAltimit/legend-of-legaia-re)

What was done

From-scratch Rust port and asset tools for Legend of Legaia, based on Ghidra-traced formats and emulator probes. The author documents AI-agent collaboration and a Claude-authored boot-state fix. BYO disc.

AndrewAltimit’s project is a from-scratch Rust port of the PlayStation game, with asset extraction, format documentation, patching tools and native/browser play. The reverse-engineering record includes Ghidra-traced functions and emulator probes. The README says tooling was co-authored with AI agents under human direction; the boot-state fix script you identified is attributed to Claude. The repo does not report Claude’s model version, time or cost, or a detailed division of work.

Results

The project says the full game plays from New Game through the ending credits, with field scenes, battles, menus, minigames, audio/video and saves implemented. It is a clean-room reimplementation, not a decompilation or static recompilation. The repository and releases contain code and documentation only; users supply their own disc image.

Reproduce it

setup
Evidence: AI-agent collaboration is disclosed in the README and the boot-state fix script is Claude-authored.\n\nSetup: supply your own Legend of Legaia disc image. Build with `cargo build --release`. Run `target/release/legaia-engine`, or use `target/release/legaia-engine play-window --disc /path/to/game.bin --boot-ui`.