
What was done
James Dansereau directed two AI agents, a local open-weight model and Claude Code, to turn the GoldenEye 007 decompilation into a native Windows, Linux and Steam Deck port with split-screen multiplayer.
James Dansereau used AI coding agents to turn the community GoldenEye 007 (N64, 1997) decompilation into a native PC game. It runs the game's reconstructed C on Windows, Linux and Steam Deck from the player's own ROM, with widescreen, 60 fps and 2 to 4 player split-screen.
How it was done
A local open-weight model, Qwen 3.8 27B on one RTX 5090 driven by the pi agent, did the early work: the build, the boot chain, software emulation of the graphics coprocessor, the asset pipeline and the first frames. Claude Code then joined, with Sonnet 5 for most work and Opus for the hardest bugs. It handled the 21-level sweep, input, the front end and bug hunting. The two agents handed work back and forth through shared written notes, with one person directing and playtesting.
Results
The README reports 51 days from 16 August to 6 October 2026, 1,537 commits and 419 root-caused findings. Version 0.5.0 plays the campaign and multiplayer end to end, but is a pre-1.0 release. It ships no Nintendo code or assets, and the project includes a candid write-up of what worked and what did not.