
What was done
DS Decomp Studio rates every unmatched function by difficulty, cuts them into blocks of 50 and hands them out to people or AIs. It tracks 32 DS games and about 50,000 matched functions.
DS Decomp Studio is a local web app and command line tool on top of ds-decomp (dsd), mwccarm, m2c, objdiff and decomp-permuter. It organizes matching decompilation of Nintendo DS games for several people and AI agents at once. Its commits are co-authored by Claude Opus 5.5.
How it was done
The studio lists your DS projects and rates each unmatched function by difficulty. It cuts them into blocks of 50 and runs a shared queue. Claims live in each game repo under a .studio folder, so people and AIs coordinate through GitHub. A brief button makes a work sheet for a block that can be pasted into Claude or another AI. Agents use a command line (claim a game, pick the next block at a level) and the repo has an AGENTS.md for them.
Results
As of 2026-10-16 the README tracks 32 games, 21 of them published, with 50,303 of 232,419 functions matched in total. Examples include Rayman Raving Rabbids at 46 percent, Ultimate Spider-Man (French release) at 31 percent and Nintendogs Dachshund at 17 percent. Each game has its own repository. The README is mostly in French with an English summary.