Games and modsResearchSource available
Target: Pokemon Dash (USA)

Decompiled Pokemon Dash (Nintendo DS) using DS Decomp Studio and Claude Opus 5.5

Platform
Nintendo DS
Outcome
Research

Evidence at a glance

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What was done

This project aims for a byte-perfect decompilation of the Nintendo DS game Pokemon Dash (APDE). It utilizes DS Decomp Studio and Claude Opus 5.5 to achieve 16.66% code matching and 97.22% data matching.

The Pokemon Dash decompilation project targets the USA version of the Nintendo DS game, identified by code APDE. The project uses the Metrowerks mwccarm compiler, though the specific version remains unidentified. As of October 2026, the repository reports 16.66% of the game code matched, with 1,602 out of 3,280 functions completed. Data matching stands at 97.22%. The project relies on DS Decomp Studio for workflow management and matching tools. Claude Opus 5.5 is credited as a co-author on multiple commits, assisting with tasks such as verifying Studio results, managing .bss, .data, and .rodata sections, and implementing donor matching for C++ functions. The project includes 20 C++ functions reused from other DS decompilations, such as sm64ds-decomp and pokeheartgold, which were matched byte-for-byte. No game assets are included in the repository. The build process requires a configured environment and the Ninja build system.

Reproduce it

setup

python tools/configure.py usa ninja python tools/match.py status

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