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What was done
DKB Recomp is a static recompilation of Donkey Kong Bananza for Windows. It uses the TotK Recomp toolchain and Eglantine shader lowering. The project is currently in early development and is not playable.
DKB Recomp is a static recompilation project aiming to port Donkey Kong Bananza (Nintendo Switch 2, 2025) to a native Windows x86-64 application. The project is built upon the TotK Recomp toolchain. Most of the code and documentation is generated by AI coding agents, specifically Claude Code. The CPU-side recompilation is functional, with differential tests against Unicorn passing. Shader support utilizes Eglantine's Ampere-to-Maxwell lowering, which processes 97.3% of the game's shader stages offline. The project is currently not playable; while the game boots through SDK module initialization, graphics and file system services remain in development. The project requires users to provide their own dumped game files. Development progress is tracked at
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