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What was done
This project provides a C# hook library for a Unity game, enabling modding and toggleable bug fixes without modifying game files. It includes extensive documentation on game mechanics, combat, and economy, verified through decompilation and loader simulation.
The project documents the mechanics of a Unity game through reverse engineering for research and interoperability. The author maintains a C# hook library that allows modders to extend the game without direct file modification, ensuring compatibility with existing data mods. Research findings cover game architecture, combat models, logistics, and economic systems, with specific write-ups detailing discrepancies between the official manual and the game code. The repository includes a defect register and a suite of analysis scripts, such as a loader simulator, to verify findings against the game's configuration files. The author reports that bug fixes are individually toggleable and designed to avoid conflicts with data mods. Claude Opus 5.5 is credited as a co-author for assistance in verifying findings and refining implementation logic. The project is documented at https://raw.githubusercontent.com/tlou006/gtcw-mod-api/HEAD/README.md.
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