
What was done
Early research toward a native Windows recompilation of Tekken Tag Tournament 2 with rollback networking. Claude co-author trailers appear in the repository history; the project is not playable yet.
This project aims to statically recompile Tekken Tag Tournament 2’s Xbox 360 PowerPC code to C++ and run it against a native runtime, with rollback netcode planned. The repository has Claude co-author trailers, but its README does not attribute specific research or implementation tasks to Claude or report a model version, time or cost.
Results
The project is in early development: milestones 1–2 of 8 are complete, with 3–4 in progress, and nothing is playable yet. Current work includes research and architecture, tooling to identify and validate a player’s own game files, recompiler tests and a headless runtime harness. The repo contains no game content.
Reproduce it
Current reproducible scope is tooling only. On Linux, follow the README build instructions, then run `ttt2-xexinfo` against your own Xbox 360 executable to inspect its headers. The game itself is not playable yet.