0xreversed/with.ai
Games and modsWorksSource available
Target: GoldenEye 007

Project Midas: A GoldenEye 007 PC Port

by murkantor Repository0 views

Evidence at a glance

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

AI involvement
Reported models: Claude. Tools: GCC 15, CMake, SDL. The writeup below describes the work attributed to AI.
Reported result
Works. This is the directory's source-based outcome classification.
Independent confirmation
Not reported.
Human work and limitations
The project is explicitly identified as AI-assisted, with specific commits referencing Claude. The community reception is mixed, with some users praising the result and others questioning the reliance on AI tools for decompilation tasks.

What was done

Project Midas is a PC port of the N64 game GoldenEye 007. It utilizes the existing N64 decompilation and incorporates AI-assisted development alongside manual coding, testing, and community contributions.

Project Midas is a PC port of the N64 title GoldenEye 007, developed using the existing N64 decompilation. The project incorporates AI assistance, specifically utilizing Claude for code rewrites, such as the modification of romdataTrim and osCreateMesgQueue. The development process involved two primary coders and relied on intensive testing by dedicated players and modders. The project includes various quality-of-life improvements, such as customizable HUD scaling, weapon FOV options, and enhanced controller support for unfocused windows. While the project is presented as a community-driven effort, there is public discourse regarding the development methodology; some community members contrast the project favorably against other decompilation-based releases, while others express concerns regarding the speed of AI-assisted development compared to traditional, manual decompilation approaches. Technical documentation notes constraints related to 32-bit ABI and macOS scoping. The port remains under active development, with recent updates addressing audio synchronization issues and build compatibility for GCC 15. Further details are available at the Project Midas repository.

From the source