Evidence at a glance
Based on the linked sources. The author's reported result and independent confirmation are separate checks.
- AI involvement
- Reported models: Claude. Tools: XenonRecomp, XenosRecomp, Vulkan 1.3, ffmpeg, SDL. The writeup below describes the work attributed to AI.
- Reported result
- Works. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The project documentation states that the author has stopped active development as of the v1.1.2 release in October 2026. The port is a sibling to the Dead Rising 2: Case Zero recompilation project, with which it shares runtime code and development history.
Original sources
What was done
A native PC port of Dead Rising 2: Case West, using static recompilation of Xbox 360 code to run on Windows, Linux, Steam Deck, and macOS. The project is finished as of October 2026, with support for single-player and online co-op via the XenonLive launcher.
The Dead Rising 2: Case West project provides a native PC port of the Xbox 360 title by statically recompiling 58,345 PowerPC functions into native code. The port utilizes a purpose-built engine with a Vulkan 1.3 renderer and native keyboard/mouse support. The README documents that the single-player game is playable from start to finish, with online co-op functionality available through the XenonLive launcher. The project requires users to supply their own game package file. Development is officially concluded, with the author stating in the README: "Status: finished. v1.1.2 (October 2026) is my official final build. The single-player game is playable start to finish... I have stopped active development." Commit metadata credits "Co-Authored-By: Claude Opus 5.5 (1M context) [email protected]" for contributions including portability findings and technical implementation. Known minor issues include a potential black square on some AMD GPUs during loading screens, which can be cleared by alt-tabbing.