Evidence at a glance
Based on the linked sources. The author's reported result and independent confirmation are separate checks.
- AI involvement
- Reported models: Claude. Tools not reported. The writeup below describes the work attributed to AI.
- Reported result
- Works. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The author distinguishes between the successful port of the smaller Virtueel Zoetermeer and the ongoing, incomplete efforts to decompile Age of Mythology.
Original sources
What was done
The author used Claude to decompile the Pascal-based game Virtueel Zoetermeer, enabling a functional web port. The process involved automated code reconstruction and AI-driven bug fixing to ensure game stability.
The author utilized Claude to perform an AI-assisted decompilation of the educational city-building game Virtueel Zoetermeer. The project aimed to create a web-playable version of the game, which was originally developed in Pascal. The author provided the game files to Claude with the goal of decompiling the binary and ensuring web compatibility. Following initial crashes, the author instructed the model to perform a full playthrough to identify and resolve stability issues. Claude successfully reconstructed the source code, which the author subsequently published on GitHub. The resulting port is currently functional and accessible online. The author notes that while AI-assisted decompilation is effective for this task, attempts to decompile larger titles like Age of Mythology: Gold Edition have proven significantly more challenging, stalling at approximately 60% progress due to complexity and resource constraints.