Evidence at a glance
Based on the linked sources. The author's reported result and independent confirmation are separate checks.
- AI involvement
- Reported models: Claude. Tools: Android NDK, Clang, CMake. The writeup below describes the work attributed to AI.
- Reported result
- Research. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The repository is a derivative work based on the GoldenEye 007 PC port. The evidence confirms the project is in a very early stage of development, primarily focused on resolving compilation issues for the Android platform.
Original sources
What was done
A port of the GoldenEye 007 PC project to Android, utilizing the GoldenEye 007 decompilation. The project is currently in early development, with recent commits addressing Android NDK and Clang compilation errors.
The Mozarella-png/Goldeneye-007-Android-Port repository documents an effort to port the GoldenEye 007 PC project to the Android platform. The underlying PC project is a native port of the 1997 Nintendo 64 game, which is built from the GoldenEye 007 decompilation rather than binary recompilation. The Android-specific repository contains recent commits from October 2026, including patches to resolve Android NDK and Clang compilation errors. The project is in an early state, with development focused on build system configuration and Android-specific compatibility. Users must provide their own NTSC-U ROM to function, as the repository contains no proprietary assets. While the parent PC project utilizes AI coding agents like Claude Code for development, the Android-specific repository's documentation is limited to commit logs and build configuration updates.