
Evidence at a glance
Based on the linked sources. The author's reported result and independent confirmation are separate checks.
- AI involvement
- Reported models: Claude. Tools: Clang, LLD, CMake, Direct3D 12, XAudio2. The writeup below describes the work attributed to AI.
- Reported result
- Partial. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The project is a work-in-progress beta. It requires the user to provide their own game files from an original Xbox disc. Linux support via Proton is currently untested.
Original sources
What was done
Arizona Vamp Recomp is a native PC port of the original Xbox game Darkwatch, achieved through static recompilation. It enables modern features like 60+ fps, widescreen support, and a restored two-player co-op campaign, currently in beta.
Arizona Vamp Recomp is a native PC port of the 2005 Xbox title Darkwatch, created using static recompilation. The project translates the original Xbox executable into native x86-64 code, replacing legacy graphics and sound APIs with Direct3D 12 and XAudio2. This approach avoids run-time emulation, allowing the game to run at high frame rates with added features such as keyboard and mouse support, render scaling, and an in-game settings menu. The project also restores the two-player split-screen co-op campaign, which was absent from the original Xbox release. Development is currently in a beta state; while the game is playable, a full play-through has not been completed. Testing has reached the first chapter's boss fight. The project documentation credits Claude Opus 5.5 as a co-author on recent commits. Users are encouraged to report issues via an integrated F4 reporting tool. Further details are available at the project repository.
Reproduce it
Clone the repository, obtain a copy of the original Darkwatch game files (default.xbe and associated folders), and run the provided build.bat script on Windows 10/11 to recompile the game locally.