
Evidence at a glance
Based on the linked sources. The author's reported result and independent confirmation are separate checks.
- AI involvement
- Model not reported. Tools: Ghidra, ninja, objdiff, wibo. The writeup below describes the work attributed to AI.
- Reported result
- Research. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The project maintains strict guidelines against AI-generated code contributions. Recent commit logs show active manual cleanup of code, including the explicit removal of AI-generated variable names.
Original sources
What was done
This project provides a work-in-progress decompilation of The Legend of Zelda: The Wind Waker for the GameCube. It requires an existing game disc image to build and utilizes shared Ghidra resources to assist in the reverse engineering process.
The zeldaret/tww repository is a work-in-progress effort to decompile The Legend of Zelda: The Wind Waker for the GameCube. The project supports multiple versions, including USA, PAL, JPN, and a Kiosk demo. It does not contain game assets or assembly code, requiring users to provide their own disc image. Contributors utilize a shared Ghidra project to assist in understanding functions, though the project explicitly prohibits contributions that are primarily AI-generated or directly copy-pasted from Ghidra. Commit history indicates active development, with contributors explicitly noting the reversal of AI-generated variable and member names in recent work. The project also suggests referencing the Twilight Princess decompilation project, as the two games share significant engine code, and the debug version of Twilight Princess provides easier access to non-inlined functions.
Reproduce it
Clone the repository, place a supported disc image in the 'orig/GZLE01' directory, run 'python configure.py', and execute 'ninja' to build.